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10 Game Reviews

3 w/ Responses

This game is fun. It progresses well at the beginning, and the way attack and defense works makes the powerscaling very noticable if you like that. But there's no guide inside or outside the game so it's easy to get stuck. I couldn't find any sticky wax after a long while and just cheated it in.

It's not completely polished. And goes for the tradeoff of having more content than making a small amount of content clean and straightforward and dense and detailed, things you'd expect if the game was made by a studio. There are a lot of things that seem like they should have more to them but don't, like the biomes, and map size, or having any story or lore (what's up with the wax theme?) And it can make it feel a bit hollow and dissapointing. But that's just me inflating my expectations because it just feels like more of a full game than anything else on newgrounds.

It has a lot more style than minecraft. And Ive never played terraria, but it makes me want to play that.

kaiakairos responds:

sticky wax is dropped by the first boss. i would recommend terraria, this game is pretty derivative and sort of expects u to have played terraria before. stories in games like these usually suck ass which is why it goes for more of a vibe than any sorta lore. glad u enjoyed it for the most part tho

I found peanut and returned home. Now I don't really want to play again to get different endings where I die.

Chris responds:

Ending 5 is the best part of the game.

I always wonder, when these incredibly hard games are put out on ng, how many people are playing them through? Now because this one has a leaderboard I get see it go from 150 people beating a level to literally only one other person by level 19 lol.

But it is still a really fun game. There's something similar about it to FNF where it just feels really good to learn the patterns to a level and beat it after a few tries. The levels are short, like 15 seconds if you go fast, so the patterns are smaller and more learnable than FNF, but I would still REALLY prefer the pace of this if I could beat the later levels in 10 tries instead of 50.

I think maybe the game should be like 10% easier, 10% slower, 10% more maneuverable, with 10% smaller hurtboxes. Feels like there are ways to make it easier without ruining how challenging it feels or the satisfaction of beating it. I just think it's too easy to give up. It's not like fnf where if you want to keep playing you can switch to easy and keep going.

Really cool style, and chess with a smaller board and less pieces is pretty fun (and not as stressful as regular chess) because it's easier to think further ahead. But the main story mode isn't much of a game when you don't control the board. You can play the non-auto modes if you don't care about the story but I kinda wanted progress in the story to come from how well you do.

I love deckbuilders more than anyone. I just couldn't sit through this. It feels like an AI generated card game. It has zero ideas. It's just boring.

TensionGames responds:

I know the start of the tutorial can be boring, it's geared towards people who never played a deckbuilder, sorry about that :)
If you like pvp though, you should give it another chance, maybe start with an AI Battle.

Everything about this is just so top tier. It's the same playing endacopia, everything just works together so well, the gameplay and style both on their own are better than most games. It's a shame there wasn't more, but it also basically ended at the right spot too.

What a cool thematic nice creative game

Great game, very intuitive, great style

Not really original, or creative or worth spending more than a minute on but it's still fun

Kind of hard to get into. I have to read 4 paragraphs of wistful tree scenery before I can play? Then I have to read a book. Then I have to skip what the demon is trying to make me read. A good game if you like reading maybe.

Toronto

Joined on 9/12/24

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