I found peanut and returned home. Now I don't really want to play again to get different endings where I die.
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I found peanut and returned home. Now I don't really want to play again to get different endings where I die.
Ending 5 is the best part of the game.
I always wonder, when these incredibly hard games are put out on ng, how many people are playing them through? Now because this one has a leaderboard I get see it go from 150 people beating a level to literally only one other person by level 19 lol.
But it is still a really fun game. There's something similar about it to FNF where it just feels really good to learn the patterns to a level and beat it after a few tries. The levels are short, like 15 seconds if you go fast, so the patterns are smaller and more learnable than FNF, but I would still REALLY prefer the pace of this if I could beat the later levels in 10 tries instead of 50.
I think maybe the game should be like 10% easier, 10% slower, 10% more maneuverable, with 10% smaller hurtboxes. Feels like there are ways to make it easier without ruining how challenging it feels or the satisfaction of beating it. I just think it's too easy to give up. It's not like fnf where if you want to keep playing you can switch to easy and keep going.
Really cool style, and chess with a smaller board and less pieces is pretty fun (and not as stressful as regular chess) because it's easier to think further ahead. But the main story mode isn't much of a game when you don't control the board. You can play the non-auto modes if you don't care about the story but I kinda wanted progress in the story to come from how well you do.
spinning 3d models are cool
Toronto
Joined on 9/12/24